Contact: segomez@eatallculture.com
Game Engines: Unity 2018 and Unreal Engine 4
3D Modelling: Maya and Houdini
Texturing: Mudbox, Substance Painter and Photoshop
Other Tools I am Learning: Substance Designer and Substance Alchemist, Houdini Engine For Games, Blender
Epic MegaJam Project developed as a solo project with. All design, programming(Blueprint) and art developed by me.
For this project I worked closely with the lead designer and managed the production schedule of the art and animation team for the main character. Handled principal scripting of the main character(The Dog), User Interface, Play feel, Interactive objects. Quality Assurance and Debugging.
Responsible for:
UI/UX Design and scripting. Animation of UI elements, Animation management for the main Character(Dog).
Main character logical scripting including customization and level progression.
Interactivity with the world and world interactables, including animations and gating and progression system.